

"Along the way they will join forces with a legend from humanity’s Golden Age to defeat a plague of unstoppable evil once and for all. "Guardians must rise to the challenge to take their place as the next generation of Iron Lords," A studio description explains. *** Take a look at the game's many screenshots below: ***īungie have set this expansion in a new area known as the Plaguelands, whre you'll join Destiny hero Lord Saladin on a new campaign to eliminate an ancient threat that destroyed his legendary order of heroes. This new chapter focuses on where players journey was born and "entices them to join alongside one of Destiny’s greatest heroes to battle an ancient enemy from the past," say Activision. The new DLC launches on September 20 and will ONLY be available on PS4 and Xbox One, and Bungie have also confirmed that Destiny: Rise of Iron will require The Taken King DLC to be played.ĭestiny: Rise of Iron is being described as a large expansion in the Destiny universe that will Build on upon the legacy of the game. but I rather doubt it.Activision have revealed their latest expansion to the Destiny Universe in the shape of Destiny: Rise of Iron. Maybe the Traveller will show up at the end of the raid and explain it all to us. There's simply a new place to go a new threat to fight. There's no sense of closure or of having achieved something lasting and meaningful over the course of these two years fighting the Darkness. I applaud Bungie for making good use of verticality, but I stop clapping when my character slips through the crack between two shipping crates and then constantly bumps her head on them while trying to get out.Īnd although it's certainly an improvement over past storytelling, I can't say that Rise of Iron feels like a true capstone to the entire Destiny experience. There also seem to be an unusual number of places where it's easy to get stuck in the scenery. The controls and first-person viewpoint are still not conducive to jumping puzzles, and there are yet more to be found in Rise of Iron. There are some chinks in the armor, though. Still responsive, still enjoyable, still friendly for veterans and shooter newcomers alike.

If there's one thing we need desperately from Destiny 2, it's a greater variety of enemies with a wider range of abilities and behaviors.Īt least Bungie's rock-solid controls are still in evidence. They're basically faster, slightly more schizoid versions of the Fallen. Rise of Iron's new foes, the Splicers, aren't nearly as interesting. These mutated versions of the classic Destiny foes had cool new abilities that forced you to re-think your strategy when taking them on. One of the coolest things about The Taken King was the Taken themselves. Once you get to Rise of Iron, I can forgive you for being a bit disappointed, too.
