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Half life 2 iron sights
Half life 2 iron sights










You might have to try around a bit but you should get the hang of it soon.Īfter you know how to controll the script, have some fun and move the gun around until you have the position that you like.įor example i moved it in the middle and a bit further away from me.įor the viewmodel you shouln't need fine tuning, but it can be used here too, just so you know (more on fine tuning in chapter 4). What you will notice is that on the upper left and in the console, there are showen what values are changed to what number, nothing you have to care about right now (But it will be very usefull for later). After you are done press 5 to see the coordinates for the position you choose for the viewmodel or ironsight. Ingame you should be able to move the guns origin with the numpad.Ĩ for up slightly, 2 for down slightly, 4 for left, 6 for right, 7 for left slightly, 9 for right slightly, 1 to move yaw to the left, 3 to move yaw to the right, - to move the gun away, + to move the gun towards you,* (should look like an x on most keybords) to move the pitch up, "," (under 3) to move the pitch down, also we have the two keys on the left of the num button, picture up for rotation to the right and picture down for rotation to the left. Okay, so this part is for when you have enabled the script.Īs i said, enable "ironsight_cfg" with typing "exec ironsight_cfg" in the console or disable it with "exec ironsight_cfg_off". To use it we just have to open the console and type in "exec ironsite_cfg". the hipfire origin FIRST since the ironsight will be based on how this viewmodel is set.įor this we will use the script luckily coming together with SMOD (as far as i know), the "ironsite_cfg". Now your gun will use the default CS: S origins.Īlright, here comes the funny part, we NEED to set up the default viewmodel, aka. Let's say your ironsights and viewmodel are effd up, so now we will reset them to original in the script, that means we go from this: I'll go with the SMOD: Tacticals default FiveseveN.

half life 2 iron sights

Okay, so first off, choose a gun you want to set up the viewmodel and ironsights for. Changing viewmodel (with "ironsight_cfg") Note: For this tutorial you will need the "ironsight_cfg" wich should come with SMOD, just saying this in case you already know you don't have that.ģ. I haven't seen a tutorial in writing form (don't worry Counter Life, i haven't forgotten your video tutorial) for how to set up ironsights correctly, so i'll give it a try.












Half life 2 iron sights