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Skyrim se creation kit
Skyrim se creation kit




  • pack the files for pc and it will ask two saves, one for normal BSA and one for Textures BSA that will be converted and compressed ( here is the big difference with the other external archive tool in theloose folders).
  • once finished loading all the needed files into the list export that list as archive file to be used later.
  • skyrim se creation kit

  • proceede to do this for each single file needed for the mod, the paths will be automatically setup in the archiver list.
  • go into each folder of your mod and drag and drop the loose files ( not the folders ) into the window.
  • load the esp and save ( this generates possible extra content that might bee needed like facetint files and facegen ).
  • Pick all the loose files of the mod and drop into the Data folder ( the loose files are needed and shoudl be used from the CK to load the mod ).
  • The CK inner packer is the one to be used, the other in loose folder is old and not supported.
  • skyrim se creation kit

  • The archive tool in the CK is bugged and doesn't pick all the items in a mod.
  • skyrim se creation kit

  • The Archive tool in the tools should not be used.( doesn't compress and doesn't convert ).
  • From what I understood and feel free to correct this procedure if you feel its wrong.






    Skyrim se creation kit